Even on the hardest difficulty, this overly simplistic bestiary will almost never swarm the player in a way that’s actually intense they just don’t have the AI or the agility to be that big of a threat. Shadow Warrior 3 has off-putting things that were seemingly plucked from different games that don’t match the setting and tone of this title at all. There’s no consistency as one is a weird drill with one single, tedious attack pattern while another is a flamboyant jack-in-the-box-like being. Enemies are hideous, both in their gaudy, oversaturated color palettes and bewildering designs that look as if they were crude children’s drawings brought to life. The broad overview of its combat loop paints a blood-soaked and rosy picture of what ends up being a collection of systems that don’t always fulfill their potential. It’s quicker and more liberating, making it a step above the prior two installments. Arenas are often filled with different environmental hazards and grappling hook points that players can use to their advantage and be more creative in how they wreak havoc. Wall-running, dashing, and grappling around also lets players close the distance even more quickly, so it’s hard to not always be shooting or slicing. ![]() The general energy of combat is thrilling and switching back and forth between weapons to kill its many weird foes adds to this frenetic nature. Shadow Warrior 3’s shootouts move at a brisk pace where enemies dump in and explode at an alarming frequency, always giving the player a steady stream of poor saps to turn into goo. Levels are incredibly linear, but that’s where fast-paced first-person shooters like this excel, and Shadow Warrior 3 doesn’t stray far from what’s expected in the genre. It ditches the co-op nature and all of the superfluous loot and wide-open maps from Shadow Warrior 2, making it a more focused and traditional shooter experience. Shadow Warrior 3 is one of those third entries that quickly addresses where the second game failed and tries to channel the first game, much like the original Devil May Cry trilogy. While this third entry does tease a better, stronger Wang, it’s also a soft and disappointing package overall. ![]() ![]() The disappointing, trend-chasing sequel tarnished that reputation a little, putting pressure on Shadow Warrior 3 to get Lo Wang back on track. It was a competent reimagining that lived in the shadow of those Bethesda titles but was one decent distraction nonetheless. Doom and Wolfenstein weren’t the only two ‘90s shooters that got modern revitalizations as Shadow Warrior also got a reboot of its own in 2013.
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